AC-Profile

Andrew Curtis

Force Field VR

After studying 3D animation and digital art production in Central London, Andrew Curtis spent 16 years in the UK games industry. In this time, he released products on a wide variety of platforms including PC, Handheld, Console and Mobile. Andrew specializes in creative direction, user experience design, creative process and new IP creation. His key skills are built from practical experience at high profile games studios including: Creative Assembly, Computer Artworks, Electronic Arts, Guerrilla Games and Supermassive Games. Andrew has spent the last 4 years working in the field of emerging technologies at Softkinetic, focusing primarily on Augmented and Virtual Reality and later Superlink Labs making VR games and B2B applications. Andrew is currently Game Design Director at Amsterdam’s VR studio: Force Field

Keynote
AC-Profile

No-one Will Remember Your VR UI Unless It’s Bad

After studying 3D animation and digital art production in Central London, Andrew Curtis spent 16 years in the UK games industry. ...

Panel
DVRD2015_zaterdag_postproductie_©laisamaria-31

Will Gaming Be the Main Driver of VR and What Needs to Happen to Make This a Reality?

After studying 3D animation and digital art production in Central London, Andrew Curtis spent 16 years in the UK games industry. ...

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