Edwin van Gessel

Force Field VR

Since starting his game graphics career in 2000 Edwin has worked with a multitude of game platforms and –engines, for numerous clients and publishers, on both existing and original IPs. He’s managed groups of visual artists as a Lead Artist for over 8 years and has been Art Director for over 3 years. The games he worked on have consistently scored high on graphical quality and attention to detail. At Force Field he currently focuses entirely on VR and AR projects, combining his past knowledge and experience with his passion for creativity and innovation.

Expert session

Landfall: a Retrospective of Force Field’s First Oculus Rift VR Game + User Interface Panel

In this expert session Force Field will show you how they created their first VR game, talk openly about the ...


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