Samantha Gorman is a writer, artist, curator and educator. Her work combines text, cinema, games, virtual reality and scholarship about digital media. Her written critical and creative work can be found in journals such as The Electronic Book Review and literary magazines such as Dussie. With Danny Cannizzaro she founded the studio Tender Claws. Cannizzaro and Gorman’s first release as Tender Claws was the award winning app PRY. PRY won the New Media Writing Prize 2015 and was a Future of Storytelling Prize finalist, IGF finalist for “Excellence in Narrative” and has been showcased at film festivals, game festivals and book review sites.
Tender Claws’ next project draws on her seven years of experience in developing literary arts projects for Virtual Reality at Brown University’s CAVE VR studio. Upcoming projects include a VR comedy, satire about the cultural moment of VR titled “Virtual, Virtual Reality (VVR).” VVR is in production for Google’s Daydream VR and will be released in early 2017. Samantha holds a MFA from Brown University in Writing for Digital Media and has taught courses in Digital Literature and Performance Art at the Rhode Island School of Design. She is currently finishing a Ph.D. in Media Arts and Practice at USC’s School of Cinematic Arts.
Meet Samantha at:
- Conference, October 25 at DeLaMar Theatre
- Workshop ‘Keep your audience active: integrating story and interaction’, October 26, 10.00-13.00 at Kromhouthal
“Keep your audience active” workshop is supported by the Team of Excellence for the Culture and Creative Industries of the City of Munich and co-organized by the Bavarian Film Center. This event is part of the Creative Embassy Programme between the cities of Amsterdam / Utrecht and the city of Munich.