Steye Hallema, Creative Director at JauntVR, shares his quest to find the right way to tell stories in VR.
Starting with the obvious characteristics and strengths of the medium and especially the role of the viewer, he explains what sort of tricks can be used to develop a story in a medium where filmic narrative doesn’t exist. How do we create transitions that don’t confuse the viewer? How do we even address the viewer? What kind of stories can we tell In VR?