Often we look at science to come up with new innovations in the VR landscape, but for this track we turn things around: What can XR mean for the scientific community?
Would it for instance be possible for scientists all over the world to work together on the same project? And more broadly we wonder: how can XR facilitate, speed up and make easier what science does? Important questions, also because if scientists are being able to do their work as best they can using XR also XR itself will benefit – a win win situation.
XR can do a lot for science. For instance: what is expensive now, such as studying the stress levels as a result of large groups of animals or people, can be cheap in a virtual reality. What would be dangerous, irresponsible or impossible now (like walking around in a tumor) could be done virtually. The possibilities seem to be quite limitless with the goggles on or touching some force feedback tools. Where are the limits at this moment in time and where should they be in the years to come?
Up to speed
Get updated on how VR, AI and 3D immersion is used in academia: what is happening, what is needed, what are the hurdles and how would the next level in XR change working in science?
A good example of how VR is used in science is healthcare. Prepping for surgical operations, distracting patients who are in pain during treatment and training future surgeons without any danger to real patients are only some of the examples. Read up on the latest developments in our blog post and of course don’t miss out on the Healthcare Symposium here at the VR Days Europe.
Science track – Expert sessions
Friday 27 October 2017
During the session VR in Science the concept of a smart virtual city will be presented by the Royal Institute of Technology of Sweden and performance and cognition in VR from IBM. During the VR Coffee break you can try out some of the Sci VR projects.