Alexander Manolov | Head of Productions & Operations
Imverse is a 3D graphics company creating technology for XR and Location-based Entertainment. Using our proprietary patent-pending voxel engine, we have developed a real-time volumetric capturing system that can be used for the creation of multi-player XR games in which the players can play as themselves (holograms) using their own bodies without the need of a special motion capture suits, sensors or controllers.
Unique selling point
Imverse has developed a unique multi-player, real-time volumetric capture solution that allows us to build collaborative XR experiences, offer interactivity without controllers, and create unique effects using our voxel-based engine.