Daan builds interactive art installations balancing the qualities of theatre and a theme park experience.
1. What are the most inspiring aspects of your work in XR?
2. What is the most promising, exciting development now happening?
I’m really looking forward trying out one of The Void dimensions. As a director in immersive theater I am very curious to see and experience the interaction between the players. It becomes even more interesting when Nintendo land will open at Universal Studios Japan in 2020 where they probably will use AR in combination with real life sets that will look totally virtual.
3. What is the blind spot in XR, something that people seem to overlook?
XR gives so many options so it needs also another way of thinking. It’s not just a movie or just a video game. You can just slap it onto existing rides or entertainment but it won’t make it necessarily better.
4. What areas in XR have the biggest growth potential and why?
We will just have to wait and see. I can imagine the use can also shift when graphics, gear and the sense of what we are actually dealing with gets better.
5. Where will XR be in five to ten years from now?
I hope we will see a massive creative growth in escape rooms, immersive theater and theme parks where the quality of an experience will overrule the amount of money that was thrown around.
6. Anything else you would like to share with us?
Daan Colijn’s presentation at VR Days Europe
The XR theme park — From VR to MR to AR to R
How will V/M/AR enhance theme park-like experiences and will it bring the grandeur of a big expensive dark ride to a broader field of leisure entertainment? Is a virtual dragon as impressive as an animatronic? Or will the imagination of a dragon shadow or roar in theater be just as good? Where can these different worlds help each other and work together instead of replace?
Bio Daan Colijn
As a director and concept developer in theatre I’ve always been interested in the leisure entertainment industry. One of the most important elements in my profession is storytelling and the way you visually communicate this in an interesting way. I’m building interactive art installations balancing the qualities of theatre and a theme park experience. I like to take the immersive wow factor of an attraction while maintaining a strong and emotionally rich story.
I invent fictional worlds that mix with already existing environments, creating a dialog between the real and the imagined. For me it’s this mixture that makes the story way more believable and intense. By using digital illusion techniques like projection mapping or interaction with virtual character, the audience connects in a more physical and active way.
By thinking outside the “black box” I situate the audience inside a 360-degree experience while being immersed in an unfolding story.