VR: Tool for Research

November 5-6, 2020
Streaming Conference (Accessible via Imagina App)

Research is the first step in groundbreaking innovation. Immersive technology tools give researchers the possibility to interact with data and set experiments as never before. 

VR allows for experimental settings which are easier to manipulate, more consistent, more ecologically valid and cheaper. In social and behavioral science, the research process can be  hampered by the multitude of variables within human interaction. By using immersive experimental settings, researchers can guarantee high experimental control, as well as validity through hyper realistic simulations of life situations. At the same time, VR opens new possibilities to research topics that would otherwise be considered unethical

VR/AR tools give researchers a new perspective on data visualisation. Scientists using immersive technologies in their work can view it from all angles, even the smallest detail, and interact with it in different forms. From entering the internal structure of a cell to AR CT scans of patients in medical trials, researchers might find things they wouldn’t otherwise be able to see. 

At VR: Tool for Research, we bring together leading scientists to share their work using immersive technology. Join to find out which are the best tools for research and how they can be used to enhance innovation. Learn more about virtual experimental settings and how to design it. At VRDays6, VR: Tool for Research. 

VR: Tool for Research Topics:

Virtual Reality for Obsessive-Compulsive Disorder Martine van Bennekom
Using VR in crime research Jean Louis van Gelder
Presence in VR – from experience to effects Tilo Hartmann
VR tools for research Sandra Rodriguez


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