xR Creators’ Lab x VR Days
Europe’s exclusive training- and development lab for Virtual Reality, Augmented Reality and 360° Film.
Immersive technologies are developing and improving at a breath-taking tempo, but at the same time there is a challenge to create quality content for the new medium. We learned a bit over the last few years, but we are still in a state of exploration and discovery when it comes to sensorial and spatial narratives or cinematic VR.
Munich, July 2018: A 5-day training was filled with intense expert sessions, mentored pressure cooking development, guided rapid prototyping and hands-on inspirational workshops. It was a safe haven to learn, explore, experiment and work together – in a completely non-competitive, multidisciplinary, creative, sparkling and enjoyable environment. Seven prototypes were developed in the teams within a very short period of time. VR Days Amsterdam invites two teams to continue working on their ideas during the festival.
Witness live content creation as the two teams set the next step in the development of their projects Butoh VR and Brainswitch.
Last years’ project Cosmos Within Us by Tupac Martir will present its work in progress.
The xR Creators’ Lab and the Booster Lab are organized by the Bavarian Film Center, with the support of Creative Europe – MEDIA Program of the European Union and The Bavarian State Chancellery.
- Project: Brainswitch
- Creators: Niall Campion, Tamás Olajos, Charlotte Dewulf, Michal Lovecký, Imke Grabe
This cross-reality experience starts in the waiting room of the Brainswitch-clinic. Here an assistant helps you put on a robe and prepare for the procedure. When ready, you’re welcomed by Dr. Moniz, an eccentric scientist, ecstatic about updating your brain to its full potential. You’re invited to take a pill so they can store your conscious in the virtual world while performing the update. To complete the transfer you have to complete increasingly difficult tasks in the virtual world. It soon becomes clear the Dr. Moniz’ intentions aren’t that noble after all.
- Project: BUTOH VR: To Impact The Environment By Movements
- Creators: Karolina Markiewicz, Kevin Muller, Mitya Sorkin, Pascal Piron, Serge Benassutti, Simas Chomentauskas
As butoh is an impactful artform, BUTOH VR experience teaches the user in a first introduction different basic hyper-controlled movements which will change his/her external environment visually or his/her internal environment, like the perception for time or space for example. When properly performed by him/her, the user is rewarded in discovering all the changes he/she can encompass. It brings a multiple range of techniques and motivations for his/her further movements. The user has to learn and repeat certain movements of Butoh in order to progress in the experience. The first step of the experience will therefore be the learning of a simple choreography through the demonstration by a dummy. The dummy is showing a movement of a Butoh dancer, recorded with a motion capturing device. The structure of the experience is simple and sober: The user starts in a closed space, indoors, and through the correct performance of the Butoh movements, this environment is altered and transforms into a place in nature. On one side, this will create a strong visual contrast between a manmade closed environment and a large, open space of nature. On the other side, this allows us to use additional haptic elements like wind or odour to give a more complete experience of the transformation. In order to make create a progression curve for the experience, the user’s movements have to be more and more precise and close to the performance of the dummy to trigger the changes in his environment. By slowly narrowing down the possibilities, the user is learning to precisely perform the movements. Additionally, there are different chapters with more and more complex choreographies for the user to gradually unlock and explore. The experience is accompanied by experimental music or sounds who react to the changes.